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Fallout shelter good early weapon
Fallout shelter good early weapon





fallout shelter good early weapon

4.As i read on the internet AoE means area of effect.So because we always fight in rooms that are not so big that factor has not much importance.Every weapon will hit its target.Weapons in burst mode like gatling guns or laser gatling guns will hit one target and if dies will continue to the next, unless you are at end of the burst so the remaining burst will be lost in the first target.If you are in the beggining of the burst you may do damage to another enemy.Every weapon will fire multiple times in a round and the weapons in burst mode will fire more than three at a time.The damage that is shown in the game for a weapon is the damage of one shot.So for a weapon that fires three time and says it does 5 damage that means it will do 3x5=15 damage.The gatling guns and the laser gutling guns fire more than three every round.So for vengeance lets say it fires 8 bullets a time so if it does 22-26 damage will do 8x22-26=176-208 damage.The weapons that fire one shot only(dragon maws,rocket launcer,fatman)do the damage that it shown but again in a multiple factor. Starting a new Vault when you begin playing Fallout Shelter can be a bit confusing. You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Best average damage for rare weapon is plasma rifle (17.5). Only salvage or sell low-damage weapons when you've equipped all of your dwellers. Also i used to have a slow critical thingy so its easier to hit the centre, but now im not sure why but its too fast what stats slows it down or maybe its the weapon, im sure its not the lvl since im using lvl50 for explore mission and they have fast critical too. suffice as shelter near ground zero of large nuclear weapons hence evacuation on early. These weapons can help prepare your dwellers for vault incidents and attacks. clothes will reduce danger from fallout particles touching skin.

fallout shelter good early weapon

You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room.







Fallout shelter good early weapon